Darrell Mann
Industrial Fellow
Department of Mechanical Engineering
University of Bath
Bath, BA2 7AY, UK
Phone: +44 (1225) 826465
Fax: +44 (1225) 826928
E-mail: D.L.Mann@bath.ac.uk
Introduction
This article forms the first of a series providing novel perspectives on the
interpretation and application of the TRIZ ‘system operator’ or ‘9-windows’
tool.
While the system operator has existed for some time within TRIZ literature
(Reference 1), it is not clear whether the concept was first derived by TRIZ
researchers or not. Certainly a form of the 9-windows - in actual fact, as we
will see in the third article, a more comprehensive form - was included in very
early NLP literature (Reference 2). Irrespective of its roots, however, the
overall theme of the article series is to highlight the importance of the
operator during just about every aspect of TRIZ usage, from initial definition
through to evaluation of best solutions, and for all kinds of situations both
technical and non-technical.
In this first article we attempt to relate the system operator to a global
space and time framework. Rather than this being an attempt to draw any
all-embracing philosophical conclusions, our theme is merely to highlight the
different perspectives of different industry and business sectors during
application of the system operator tool.
System Operator Concept
The System Operator ‘tool’ is a simple means of helping users to think in
terms of TIME and SPACE. The basic principle of operation divides ‘the world’
into nine segments as shown in Figure 1. The central box of the nine - system,
present - is the one our brains naturally migrate to whenever we are given a
problem situation. In other words, asked to think about ‘designing a better
pen’, our brains are likely to immediately conjure up the image of a pen (‘the
system’) being used to write (‘the present’). What the system operator tool is
trying to get us to do is also think about the pen in the bigger
(‘super-system’) context - the person holding the pen, the paper, the desk, etc;
the smaller (‘sub-system’) context - the components of the pen, the ink
molecules, etc; the pen in the past - manufacture, shipping, un-packing,
preparing to write, etc; and the pen in the future - what happens to the pen
immediately after we’ve finished writing, right through to it’s disposal after
it has run out. Figure 2 illustrates some of the main time and space features
the we might like to consider when thinking more completely about the design of
a pen. The point of this exercise is to help us overcome the psychological
inertia (3) of present and system level only thinking.

Figure 1: ‘9-Windows’ of the System Operator
From a ‘pen design’ perspective, the system operator is trying to encourage
us to think in a much more holistic way about our design task; thus designing a
pen is not just about what happens when a user is writing with it, but about
all of the other aspects shown in Figure 2 (and others we might include if
we were really in the business of designing pens).

Figure 2: Example System Operator Picture for ‘Pen Design’
The system operator concept is - or at least should be - used throughout the
problem solving process (note: we’ll use ‘problem solving’ as a short-hand here
for the whole problem definition, problem solving, opportunity finding,
opportunity exploiting creativity spectrum). We should be using it when we are
looking for resources, identifying constraints, specifying the design
requirements (see Reference 4 for example) during the problem definition
process, we should be using it during idea generation - see the red-eye case
study (5) illustrating how we use the system operator to focus our thinking when
connecting TRIZ solution triggers to our problem situation - and we should also
be using it when evaluating our solutions.
An Alternative Perspective
The 9-windows of the system operator offer a simple and effective way of
encouraging problem solvers to see their problem situation from different
perspectives. The tool in its 9-windows form is, however, relatively crude in
many senses. This is acutely evident when, for example, using the ‘past’ or
‘future’ triggers to prompt the problem owner to think about the problem in
terms of time. Thus in the pen context from above, ‘future’ might mean a
fraction of a second - e.g. putting the pen down - or it might mean several
years - e.g. bio-degradation in a land-fill.
A simple way of encapsulating this kind of breadth of consideration is the
expanded system operator idea first presented in Reference 4 and reproduced here
in Figure 3.

Figure 3: Expanded Multi-Screen System Operator
Viewed next to the ‘object segmentation’ evolution trend uncovered by TRIZ
researchers, this kind of re-segmentation is an obvious step. The trend would
further suggest that the segmented picture ultimately transforms into a
continuum for both time and space considerations. In terms of ‘space’ such a
continuum is analogous to a movie camera ‘zooming in and zooming out’ on the
problem. In terms of ‘time’, this author has come across several highly creative
individuals who effectively ‘run a movie’ in their minds, tracking the problem
situation from its very beginning through to its final end. In fact the movie
image seems to be quite an effective one for combined thinking in space and time
- with the film running through time and the camera image focusing in or out on
micro detail or macro scenery.
An ‘All-Encompassing’ Alternative Perspective
Taking this expanded segmentation idea a little further takes us towards a
much more holistic map of the world. A ‘complete’ (as we know it today anyway!)
map of space and time might look something like the picture drawn in Figure 4.
Sticking with the idea of space being represented up and down a vertical axis
and time progressing along a horizontal axis with the past disappearing off to
the left, and the future progressing across to the right, as with the 9-Windows,
but now expanding those axes to their limits, the figure shows a big time-space
framework. The borders of our framework have been drawn to start with the big
bang about 10 billion years ago, and an assumption that the future will last as
long if not longer (no-one said the thing had to be symmetrical, right?), and,
in terms of SPACE, to zoom in to the structure of a proton or electron, and
right out to the size of the whole mass of galaxies spawned by the big bang.
The idea takes at least a part of its inspiration from the work of Charles
and Ray Eames (Reference 6) and their seminal images of how our perspectives
change when we zoom in and out from our very human level perspective of the
world around us. Like the Eames’ a logarithmic scale has been used. Firstly as a
way of compacting a large space-time information onto a small map, but also
because, as many investigators have noticed, our brains are rather better at
registering order of magnitude changes than they are small incremental changes.
The figure has been drawn using meter and second scales, with some reference
points as a guide - with, for example a year being just over 3x107
seconds, and the emergence of life on earth taking place around 4 billion years
(just over 1x1017 seconds) ago.

PHYSICAL DIMENSION (10x m)
Figure 4: Comprehensive Time-Space Map
Taking this framework as our start point, we might begin to see how different
scientific disciplines see their territory. A mechanical engineer, for example,
is generally speaking dealing with objects designed and operated at the ‘human’
scale. In terms of space, the ‘system’ is thus likely to be confined to a
relatively small range of geometric dimensions. Drawing this in terms of the
9-windows, the sub-system window might see the engineer zooming-in to
micro-level consideration of things like tribological effects operating at or
around the micron-scale, and zooming-out maybe two or three orders of magnitude
to the surrounding environment. In terms of time, the ‘present’ is likely to
mean fractions of seconds - e.g. thinking about transient effects - and a time
scale of anything less than a millisecond is unlikely to have any apparent
meaning. The ‘past’ and ‘future’ horizons are likely to be measured in terms of
up to a few years - e.g. thinking about reliability issues.
Thus a mechanical engineers perspective of the 9-windows is likely to look
something like that shown in Figure 5.

PHYSICAL DIMENSION (m)
Figure 5: Typical Mechanical Engineers 9-Windows Map of the
Space-Time Territory
On the other hand - and here is the main point - other engineering or
scientific disciplines are likely to have different time and space definitions
of what super-system, system, sub-system, past, present and future might mean to
them. Thus a chip designer is increasingly interested in time measurements of
10-9 or less - and so to them the line denoting the difference between ‘present’
and ‘future’ might be drawn much closer to the central axis, and the idea of
thinking of ‘past’ or ‘future’ in terms of years might seem ridiculous. The chip
designer space-time map might look something like the picture shown in Figure 6.

PHYSICAL DIMENSION (m)
Figure 6: Typical 9-Windows Perspectives Map of the Space-Time
Territory
Likewise, the map drawn by a cosmologist or an archeologist or a biologist or
a chemist or a physicist, or a manager running a department in an organisation
will be coloured by different perspectives. This is not to say that any of them
are wrong, merely that a) they are different, and that b) in each case they are
likely to define their 9 (or however many) window boundaries at different
places. Vive la difference.
Furthermore, we are not saying either, of course, that we should all be
thinking about the big bang when we’re trying to design a new pen, far from it.
What such a time-space map it is trying to do is get us to recognise that a) the
actual world is much bigger than our personal perspectives on it, and, b) more
importantly, that each of us has a potentially different way of thinking about
where the boundaries are, and that someone else’s perspective may very well help
us to solve our problem. As we will see next time, this is particularly relevant
as our knowledge heads further and further into the sub-system.
Discussion
The ‘9-Windows’ System Operator tool is a very effective way of encouraging
problem solvers to recognise the importance of and to think in terms of TIME
and SPACE. It should be there in our minds throughout our use of TRIZ if we
are to get the most out of the method. The new CreaTRIZÔ
(7) software is designed to help problem solvers do this.
It is, however, a relatively crude segmentation of a continuous situation.
Some people seem to think naturally in this continuous ‘zooming-in,
zooming-out’ film-like kind of way, the rest of us still need some help.
‘The map is not the territory’ is a commonly described statement in the
context of our frequent failure to effectively solve problems. The difference
between the actuality of a situation and our personal perception of that
actuality is often significant. This is an area we will cover in more detail
in the third article in the series. We have seen here, however, how the
9-windows concept is a very effective tool for getting us to think in terms of
time and space, but that it is also a way, if we’re not careful, of also
altering our map of the territory; the ‘territory’ is continuous in both time
and space; it is not a series of window segments; the ‘territory’ is usually
also much bigger than even our 9-windows perspective.
Our brains seem to work naturally over only a small number of orders of
magnitude of either size or time at a given time. The 9-Windows idea is useful
in helping us to jump deliberately from one mind-set to another.
As we all take on an increasingly holistic (a word already becoming
something of a cliché) view, our awareness of the size and scope of the map is
likely to expand such that we look at much more of the ‘complete’ picture.
In the next article, we will examine how the system operator can help us to
think more effectively about the way we look at problems from the point of view
of our ‘viewing perspective’. Normally we draw the 9 (or however many) boxes on
a piece of paper or computer screen and look down onto them from another plane,
but what happens when we place ourselves in the same plane as the windows….
References
- Altshuller, G., ‘Creativity as an Exact Science’, Gordon & Breach, 1984.
- Dilts, Grindler, ‘Neuro-Linguistic Programming Volume 1’, Meta
Publications, November 1989.
- TRIZ Journal, ‘psychological inertia special issue, August 1998.
- Mann, D.L., ‘Case Studies In TRIZ: Child Safety Stairgate’, TRIZ Journal,
October 1999.
- Mann, D.L., ‘Case Studies in TRIZ: Anti Red-Eye Flash Photography’, TRIZ
Journal, July 2001.
- Eames, C. and R., ‘Powers of Ten Interactive’ CD-Rom,
<http://www.eamesoffice.com/>
- <http://www.creax.com/>